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Illustration for: No Music, and Why That Stays

No Music, and Why That Stays

A few people have asked, kindly, whether this place will ever get a bit of music running in the background — something low and brassy to go with the rest of the decor. It's a fair question given the whole room is built around the idea of a lamp-lit evening in, and I did try it once, briefly, before taking it straight back out again.

The trouble with autoplaying anything is that it assumes everyone visiting wants the same evening I imagined when I built the place. Some people play these games on a break with headphones already doing something else, others have a room full of their own noise going on, and a few just want quiet. Music that starts without asking gets in the way of all three.

There's also a simpler reason: every extra thing that loads automatically slows the room down before anyone has picked a game, and I would rather the first thing that happens here is quick and quiet, letting you get to the reels or the cards without waiting on anything. A record player is part of the picture in my head, not a promise about what plays through your speakers.

So the room stays as it is — visually a lounge, silently so. If that changes one day it will be something you switch on yourself, never something that greets you the moment the page loads.

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